Although no actual cheat mode is available, there is a trainer tool for Civilization V which enables the user to enjoy a variety of enhancements and advantages while playing the game. If you're finding the going tough and have decided to opt for some Civ V cheats, then you might also be interested in the 'map reveal' option, and details of both choices are explained here.
- Civilization® V does not support hard drive volumes formatted as Mac OS Extended (CaseSensitive) You can contact Aspyr’s Support Team via support.aspyr.com. ©1991-2019 Take-Two Interactive Software, Inc. Developed by Firaxis Games. 2K, Sid Meier's Civilization, Civilization, Civ, Firaxis Games, Take-Two Interactive Software and their.
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Highlight a city, then press [Ctrl] + [Alt] + Left Mouse Button.
Carrying out multiple tasksYou can order your great persons to carry out multiple tasks the same way you can order your workers by holding [Shift]. For example, you can order your great scientist to join the city as a specialist ten times, get some techs, and finally build an academy -- all that with only one scientist.
Cheat CodesNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'civ4config' file in the game folder. Change the 'CheatCode = 0' line to 'CheatCode = chipotle'. While playing the game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:
Result | Cheat Code |
Display all console window codes | help |
Change players gold; 0 is active player | Player.changeGold [player number], [gold] |
Set players gold; 0 is active player | Player.setGold [player number], [gold] |
Stop music | Sound.noMusic |
Reload audio scripts | Sound.reload |
Stop Soundscape from playing | Sound.stopSoundScape |
Play sound - AS2D, AS3D, ASSS | Sound.play string [filename] |
Finds entities with black emissivity | Graphics.FindBlackPlotsAndCities |
Hide attachables | Graphics.HideAttachables |
Force light update on all entities | Graphics.ForceLightingUpdate |
Rebuild terrain and lighting | Graphics.ReBuildTerrain |
Set Hill scale | Graphics.SetHillScale [floating number] |
Set Peak scale | Graphics.SetPeakScale [floating number] |
Set water plane height | Graphics.setWaterHeight [floating number] |
Set render depth for quad tree | Graphics.quadTreeDepth [integer] |
Toggle water | Graphics.toggleWater |
Display terrain | Graphics.displayTerrain bool bOn |
Toggle grids | Graphics.toggleGridMode |
Dump texture palette | Graphics.showTexturePalette |
Set texturing | Graphics.setTextureMode bool bOn |
Set wireframe | Graphics.setWireframe bool bOn |
Morph the globeview count times. | Profile.morphGlobe [integer] |
Rebuild city indicated number of times | Profile.rebuildCity [x coordinate], [y coordinate], [integer] |
Rebuild plot indicated number of times | Profile.rebuildPlot [x coordinate], [y coordinate], [integer] |
Dump animation information to debugging window | Profile.dumpAnimLog |
Set minimum time to capture spikes; set to 0 to disable spikelock | Profile.setSpikeThreshold [milliseconds] |
Dump console command history | Console.History |
Writes HTML documentation for the current console commands | Console.CreateDocumentation [filename] |
Clear the console | Console.Clear |
Display current logging status | Log.status |
Toggle logging | Log.toggle |
Clear the log file | Log.clear |
Erase units and cities from map | Map.empty |
Fill map with units and cities for performance testing | Map.fill |
Replot Goodies | Map.generateGoodies |
Replot Bonuses | Map.generateBonuses |
Replot Features | Map.generateFeatures |
Replot Rivers | Map.generateRivers |
Erase Rivers, Features, Bonuses and Goodies | Map.eraseGameElements |
Replace Rivers, Features, Bonuses and Goodie | Map.replaceGameElements |
Change the active landscape info | Map.setActiveLandscapeID [landscape number] |
Erase all plots | Map.erasePlots |
Reload Game Text xml files | Xml.reloadGameText |
Reload Civ4TerrainSettings.xml | Xml.reloadLandscapeInfo |
Reload Civ4ArtDefines.xml | Xml.reloadArtDefines |
Toggle output of texture loads/accesses to debug output | Game.toggleTextureAccessInfo |
Force AI to play for indicated number of turns | Game.AIPlay [integer] |
Create sequences associated with the selected unit | Game.createSelectedUnitKFs |
Free sequences associated with the selected unit | Game.freeSelectedUnitKFs |
Save WorldBuilder save description file | Game.saveWorldBuilderSave [filename] |
Toggle Animation Test Tool | Game.toggleAnimationTest |
Show GFC directory chooser | Game.gfcDirChooser |
Show GFC file dlg window | Game.gfcfiledlg |
Show GFC test popup | Game.testGFC [integer] |
Show test popup | Game.testFont bool bEnable |
Show the Python test popup | Game.testPythonPopup |
Show test popup | Game.testPopup |
Scroll to the bottom | Game.scrollBottom |
Scroll to the top | Game.scrollTop |
Clear the listbox below | Game.clear |
Display the help popup | Game.helpScreen |
Toggle debug mode | Game.toggleDebugMode |
Debugging | Game.showWBPalette bool bCreate |
Compute md5 checksum for the directory tree specified | App.calcFolderChechsum [directory] |
Set debugging value | App.setMooseDbg2 [integer] |
Set debugging value | App.setMooseDbg1 [integer] |
TGA full screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeFullScreenShot |
TGA screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeScreenShot |
Set maximum frame rate; 0 to disable | App.setMaxFrameRate [floating number] |
Update existing value in the ini file | App.setIniFile [group key], [key], [value] |
Crash game | App.crash |
Return the application link time | App.getBuildTime |
Test player unit iteration | Player.testUnitIter [integer] |
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Debug mode commandsUse the following commands after enabling the 'Game.toggleDebugMode' code:
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Result | Command |
Display debug menu | [Ctrl] + D |
Increase gold by 1,000 | [Shift] + 4 |
Increase highlighted unit's strength by 0.2 | [Shift] + ] |
Decrease highlighted unit's strength by 0.2 | [Shift] + [ |
Increase highlighted city's population by 1 | [Shift] + [Plus] |
Increase highlighted city's culture by 10 | [Ctrl] + [Plus] |
Instant production completion for highlighted city | [Plus] |
Instantly finish current science being researched | [Alt] + [Plus] |
Level up highlighted unit | [Ctrl] + [Plus] |
Insert unit/city | [Ctrl] + [Shift] + Left Mouse Button |
World editor | [Ctrl] + W |